View
The most fundamental component for building a UI, View
is a container that supports layout with flexbox, style, some touch handling, and accessibility controls. View
maps directly to the native view equivalent on whatever platform React Native is running on, whether that is a UIView
, <div>
, android.view
, etc.
View
is designed to be nested inside other views and can have 0 to many children of any type.
This example creates a View
that wraps two colored boxes and a text component in a row with padding.
class ViewColoredBoxesWithText extends Component {
render() {
return (
<View
style={{
flexDirection: 'row',
height: 100,
padding: 20
}}>
<View style={{ backgroundColor: 'blue', flex: 0.3 }} />
<View style={{ backgroundColor: 'red', flex: 0.5 }} />
<Text>Hello World!</Text>
</View>
);
}
}
View
s are designed to be used withStyleSheet
for clarity and performance, although inline styles are also supported.
Synthetic Touch Events
For View
responder props (e.g., onResponderMove
), the synthetic touch event passed to them are of the following form:
nativeEvent
changedTouches
- Array of all touch events that have changed since the last event.identifier
- The ID of the touch.locationX
- The X position of the touch, relative to the element.locationY
- The Y position of the touch, relative to the element.pageX
- The X position of the touch, relative to the root element.pageY
- The Y position of the touch, relative to the root element.target
- The node id of the element receiving the touch event.timestamp
- A time identifier for the touch, useful for velocity calculation.touches
- Array of all current touches on the screen.
Props
onStartShouldSetResponder
accessibilityLabel
accessibilityHint
hitSlop
nativeID
onAccessibilityTap
onLayout
onMagicTap
onMoveShouldSetResponder
onMoveShouldSetResponderCapture
onResponderGrant
onResponderMove
onResponderReject
onResponderRelease
onResponderTerminate
onResponderTerminationRequest
accessible
onStartShouldSetResponderCapture
pointerEvents
removeClippedSubviews
style
testID
accessibilityComponentType
accessibilityLiveRegion
collapsable
importantForAccessibility
needsOffscreenAlphaCompositing
renderToHardwareTextureAndroid
accessibilityRole
accessibilityStates
accessibilityTraits
accessibilityViewIsModal
accessibilityElementsHidden
accessibilityIgnoresInvertColors
shouldRasterizeIOS
Reference
Props
onStartShouldSetResponder
Does this view want to become responder on the start of a touch?
View.props.onStartShouldSetResponder: (event) => [true | false]
, where event
is a synthetic touch event as described above.
Type | Required |
---|---|
function | No |
accessibilityHint
An accessibility hint helps users understand what will happen when they perform an action on the accessibility element when that result is not clear from the accessibility label.
Type | Required |
---|---|
string | No |
accessibilityLabel
Overrides the text that's read by the screen reader when the user interacts with the element. By default, the label is constructed by traversing all the children and accumulating all the Text
nodes separated by space.
Type | Required |
---|---|
node | No |
hitSlop
This defines how far a touch event can start away from the view. Typical interface guidelines recommend touch targets that are at least 30 - 40 points/density-independent pixels.
For example, if a touchable view has a height of 20 the touchable height can be extended to 40 with hitSlop={{top: 10, bottom: 10, left: 0, right: 0}}
The touch area never extends past the parent view bounds and the Z-index of sibling views always takes precedence if a touch hits two overlapping views.
Type | Required |
---|---|
object: {top: number, left: number, bottom: number, right: number} | No |
nativeID
Used to locate this view from native classes.
This disables the 'layout-only view removal' optimization for this view!
Type | Required |
---|---|
string | No |
onAccessibilityTap
When accessible
is true, the system will try to invoke this function when the user performs accessibility tap gesture.
Type | Required |
---|---|
function | No |
onLayout
Invoked on mount and layout changes with:
{nativeEvent: { layout: {x, y, width, height}}}
This event is fired immediately once the layout has been calculated, but the new layout may not yet be reflected on the screen at the time the event is received, especially if a layout animation is in progress.
Type | Required |
---|---|
function | No |
onMagicTap
When accessible
is true
, the system will invoke this function when the user performs the magic tap gesture.
Type | Required |
---|---|
function | No |
onMoveShouldSetResponder
Does this view want to "claim" touch responsiveness? This is called for every touch move on the View
when it is not the responder.
View.props.onMoveShouldSetResponder: (event) => [true | false]
, where event
is a synthetic touch event as described above.
Type | Required |
---|---|
function | No |
onMoveShouldSetResponderCapture
If a parent View
wants to prevent a child View
from becoming responder on a move, it should have this handler which returns true
.
View.props.onMoveShouldSetResponderCapture: (event) => [true | false]
, where event
is a synthetic touch event as described above.
Type | Required |
---|---|
function | No |
onResponderGrant
The View is now responding for touch events. This is the time to highlight and show the user what is happening.
View.props.onResponderGrant: (event) => {}
, where event
is a synthetic touch event as described above.
Type | Required |
---|---|
function | No |
onResponderMove
The user is moving their finger.
View.props.onResponderMove: (event) => {}
, where event
is a synthetic touch event as described above.
Type | Required |
---|---|
function | No |
onResponderReject
Another responder is already active and will not release it to that View
asking to be the responder.
View.props.onResponderReject: (event) => {}
, where event
is a synthetic touch event as described above.
Type | Required |
---|---|
function | No |
onResponderRelease
Fired at the end of the touch.
View.props.onResponderRelease: (event) => {}
, where event
is a synthetic touch event as described above.
Type | Required |
---|---|
function | No |
onResponderTerminate
The responder has been taken from the View
. Might be taken by other views after a call to onResponderTerminationRequest
, or might be taken by the OS without asking (e.g., happens with control center/ notification center on iOS)
View.props.onResponderTerminate: (event) => {}
, where event
is a synthetic touch event as described above.
Type | Required |
---|---|
function | No |
onResponderTerminationRequest
Some other View
wants to become responder and is asking this View
to release its responder. Returning true
allows its release.
View.props.onResponderTerminationRequest: (event) => {}
, where event
is a synthetic touch event as described above.
Type | Required |
---|---|
function | No |
accessible
When true
, indicates that the view is an accessibility element. By default, all the touchable elements are accessible.
Type | Required |
---|---|
bool | No |
onStartShouldSetResponderCapture
If a parent View
wants to prevent a child View
from becoming responder on a touch start, it should have this handler which returns true
.
View.props.onStartShouldSetResponderCapture: (event) => [true | false]
, where event
is a synthetic touch event as described above.
Type | Required |
---|---|
function | No |
pointerEvents
Controls whether the View
can be the target of touch events.
'auto'
: The View can be the target of touch events.'none'
: The View is never the target of touch events.'box-none'
: The View is never the target of touch events but its subviews can be. It behaves like if the view had the following classes in CSS:
.box-none {
pointer-events: none;
}
.box-none * {
pointer-events: all;
}
'box-only'
: The view can be the target of touch events but its subviews cannot be. It behaves like if the view had the following classes in CSS:
.box-only {
pointer-events: all;
}
.box-only * {
pointer-events: none;
}
Since
pointerEvents
does not affect layout/appearance, and we are already deviating from the spec by adding additional modes, we opt to not includepointerEvents
onstyle
. On some platforms, we would need to implement it as aclassName
anyways. Usingstyle
or not is an implementation detail of the platform.
Type | Required |
---|---|
enum('box-none', 'none', 'box-only', 'auto') | No |
removeClippedSubviews
This is a unique performance property exposed by RCTView
and is useful for scrolling content when there are many subviews, most of which are offscreen. For this property to be effective, it must be applied to a view that contains many subviews that extend outside its bound. The subviews must also have overflow: hidden
, as should the containing view (or one of its superviews).
Type | Required |
---|---|
bool | No |
style
Type | Required |
---|---|
view styles | No |
testID
Used to locate this view in end-to-end tests.
This disables the 'layout-only view removal' optimization for this view!
Type | Required |
---|---|
string | No |
accessibilityComponentType
> Note: accessibilityComponentType
will soon be deprecated. When possible, use accessibilityRole
and accessibilityStates
instead.
Indicates to accessibility services to treat UI component like a native one. Works for Android only.
Possible values are one of:
'none'
'button'
'radiobutton_checked'
'radiobutton_unchecked'
Type | Required | Platform |
---|---|---|
AccessibilityComponentTypes | No | Android |
accessibilityLiveRegion
Indicates to accessibility services whether the user should be notified when this view changes. Works for Android API >= 19 only. Possible values:
'none'
- Accessibility services should not announce changes to this view.'polite'
- Accessibility services should announce changes to this view.'assertive'
- Accessibility services should interrupt ongoing speech to immediately announce changes to this view.
See the Android View
docs for reference.
Type | Required | Platform |
---|---|---|
enum('none', 'polite', 'assertive') | No | Android |
collapsable
Views that are only used to layout their children or otherwise don't draw anything may be automatically removed from the native hierarchy as an optimization. Set this property to false
to disable this optimization and ensure that this View
exists in the native view hierarchy.
Type | Required | Platform |
---|---|---|
bool | No | Android |
importantForAccessibility
Controls how view is important for accessibility which is if it fires accessibility events and if it is reported to accessibility services that query the screen. Works for Android only.
Possible values:
'auto'
- The system determines whether the view is important for accessibility - default (recommended).'yes'
- The view is important for accessibility.'no'
- The view is not important for accessibility.'no-hide-descendants'
- The view is not important for accessibility, nor are any of its descendant views.
See the Android importantForAccessibility
docs for reference.
Type | Required | Platform |
---|---|---|
enum('auto', 'yes', 'no', 'no-hide-descendants') | No | Android |
needsOffscreenAlphaCompositing
Whether this View
needs to rendered offscreen and composited with an alpha in order to preserve 100% correct colors and blending behavior. The default (false
) falls back to drawing the component and its children with an alpha applied to the paint used to draw each element instead of rendering the full component offscreen and compositing it back with an alpha value. This default may be noticeable and undesired in the case where the View
you are setting an opacity on has multiple overlapping elements (e.g. multiple overlapping View
s, or text and a background).
Rendering offscreen to preserve correct alpha behavior is extremely expensive and hard to debug for non-native developers, which is why it is not turned on by default. If you do need to enable this property for an animation, consider combining it with renderToHardwareTextureAndroid if the view contents are static (i.e. it doesn't need to be redrawn each frame). If that property is enabled, this View will be rendered off-screen once, saved in a hardware texture, and then composited onto the screen with an alpha each frame without having to switch rendering targets on the GPU.
Type | Required | Platform |
---|---|---|
bool | No | Android |
renderToHardwareTextureAndroid
Whether this View
should render itself (and all of its children) into a single hardware texture on the GPU.
On Android, this is useful for animations and interactions that only modify opacity, rotation, translation, and/or scale: in those cases, the view doesn't have to be redrawn and display lists don't need to be re-executed. The texture can be re-used and re-composited with different parameters. The downside is that this can use up limited video memory, so this prop should be set back to false at the end of the interaction/animation.
Type | Required | Platform |
---|---|---|
bool | No | Android |
accessibilityRole
> Note: AccessibilityRole
and AccessibilityStates
are meant to be a cross-platform solution to replace accessibilityTraits
and accessibilityComponentType
, which will soon be deprecated. When possible, use accessibilityRole
and accessibilityStates
instead of accessibilityTraits
and accessibilityComponentType
.
Tells the screen reader to treat the currently focused on element as having a specific role.
Possible values for AccessibilityRole
is one of:
'none'
- The element has no role.'button'
- The element should be treated as a button.'link'
- The element should be treated as a link.'header'
- The element is a header that divides content into sections.'search'
- The element should be treated as a search field.'image'
- The element should be treated as an image.'key'
- The element should be treated like a keyboard key.'text'
- The element should be treated as text.'summary'
- The element provides app summary information.'imagebutton'
- The element has the role of both an image and also a button.'adjustable'
- The element allows adjustment over a range of values.
On iOS, these roles map to corresponding Accessibility Traits. Image button has the same functionality as if the trait was set to both 'image' and 'button'. See the Accessibility guide for more information.
On Android, these roles have similar functionality on TalkBack as adding Accessibility Traits does on Voiceover in iOS
Type | Required |
---|---|
AccessibilityRole | No |
accessibilityStates
> Note: AccessibilityRole
and AccessibilityStates
are meant to be a cross-platform solution to replace accessibilityTraits
and accessibilityComponentType
, which will soon be deprecated. When possible, use accessibilityRole
and accessibilityStates
instead of accessibilityTraits
and accessibilityComponentType
.
Tells the screen reader to treat the currently focused on element as being in a specific state.
You can provide one state, no state, or both states. The states must be passed in through an array. Ex: ['selected'] or ['selected', 'disabled']
Possible values for AccessibilityStates
are:
'selected'
- The element is in a selcted state.'disabled'
- The element is in a disabled state.
Type | Required |
---|---|
array of AccessibilitStates | No |
accessibilityTraits
> Note: accessibilityTraits
will soon be deprecated. When possible, use accessibilityRole
and accessibilityStates
instead.
Provides additional traits to screen reader. By default no traits are provided unless specified otherwise in element.
You can provide one trait or an array of many traits.
Possible values for AccessibilityTraits
are:
'none'
- The element has no traits.'button'
- The element should be treated as a button.'link'
- The element should be treated as a link.'header'
- The element is a header that divides content into sections.'search'
- The element should be treated as a search field.'image'
- The element should be treated as an image.'selected'
- The element is selected.'plays'
- The element plays sound.'key'
- The element should be treated like a keyboard key.'text'
- The element should be treated as text.'summary'
- The element provides app summary information.'disabled'
- The element is disabled.'frequentUpdates'
- The element frequently changes its value.'startsMedia'
- The element starts a media session.'adjustable'
- The element allows adjustment over a range of values.'allowsDirectInteraction'
- The element allows direct touch interaction for VoiceOver users.'pageTurn'
- Informs VoiceOver that it should scroll to the next page when it finishes reading the contents of the element.
See the Accessibility guide for more information.
Type | Required | Platform |
---|---|---|
AccessibilityTraits, ,array of AccessibilityTraits | No | iOS |
accessibilityViewIsModal
A value indicating whether VoiceOver should ignore the elements within views that are siblings of the receiver. Default is false
.
See the Accessibility guide for more information.
Type | Required | Platform |
---|---|---|
bool | No | iOS |
accessibilityElementsHidden
A value indicating whether the accessibility elements contained within this accessibility element are hidden. Default is false
.
See the Accessibility guide for more information.
Type | Required | Platform |
---|---|---|
bool | No | iOS |
accessibilityIgnoresInvertColors
A value indicating this view should or should not be inverted when color inversion is turned on. A value of true
will tell the view to not be inverted even if color inversion is turned on.
See the Accessibility guide for more information.
Type | Required | Platform |
---|---|---|
bool | No | iOS |
shouldRasterizeIOS
Whether this View
should be rendered as a bitmap before compositing.
On iOS, this is useful for animations and interactions that do not modify this component's dimensions nor its children; for example, when translating the position of a static view, rasterization allows the renderer to reuse a cached bitmap of a static view and quickly composite it during each frame.
Rasterization incurs an off-screen drawing pass and the bitmap consumes memory. Test and measure when using this property.
Type | Required | Platform |
---|---|---|
bool | No | iOS |